Collect a cube in the game prison escape. Walkthrough of the game Prison Break: Shawshank

Prison Escape is one of the best representatives of the quest genre. Today we are presenting a detailed walkthrough of “Prison Escape”. In the story, the player takes on the role of a prisoner who is in custody.

This is exactly the place we have to escape from! The passage of "Prison Escape" is divided into several fascinating and in its own way difficult parts. All actions are carried out in stages.

Walkthrough of the game "Prison Escape" - the first half of the journey

  • We find ourselves locked in a cell. First, select a bowl, a towel and a roll of toilet paper. There is tea poured inside the cup, so we can safely drink it. We also take with us the hanger on which the towel hung.
  • We approach the mattress that covers the bed and lift it - we find a video cassette.
  • We wait for the warden to arrive and hit him on the head. We use the same towel rack for this task. We take his mobile phone.
  • We leave the cell and look for the safe, which is located in the corner on the right. Instead of the code, enter the number "1212".

  • It turns out that there is a computer hidden in the safe. Now we need to solve a small puzzle with blocks.
  • We find a key inside the safe - it goes to the hatch located nearby. Below it we see a diagram. Now we need to change the colors of the buttons and make them all green. To do this, simply click on them one by one and try all the options.
  • Another chamber will open. Inside it there is a fireplace, under which there is a gas cylinder. We take it with us.
  • Turn right and add a radio to your collection.

The passage of "Prison Escape" continues in the next part.

Second half of the journey

  • We turn left and run into another safe. One of the prisoners will share his code with us (“7843”) if you hand him toilet paper.
  • Inside the safe there is another puzzle: the lines in the honeycombs must form a chain.
  • There are a couple of batteries hidden in the cell in which the person who shared the code with us is sitting. We find them under the boxes and use them on the receiver.
  • Now our goal is the next camera. We exchange the radio for the service of the prisoner: he will scatter scraps of paper in front of us, which should be folded into the number “7521”.
  • Another safe with a puzzle. In the unlocked cell we approach the box - a screwdriver is hidden inside.
  • We go into the chamber with the cylinder and use a screwdriver on the toilet lid. The code "3578" is hidden in the barrel.

  • This number matches the blue door: dial it and go inside. We select a hose and attach it to the cylinder.
  • We combine a cassette and a mobile phone with a camera. After that we go through the labyrinth to the red mark.
  • We get rid of the door lock using a torch.
  • We make sure that all the marks on the electrical panel turn green (click one at a time).

Congratulations, we have completed the walkthrough of "Prison Escape"!

In conclusion

Over time, many stand-alone games have acquired similar add-ons and mods that offer users the feeling of being in the role of prisoners. Usually, such passages of “Prison Escape” maps do not take much time and involve one single task - to get out to freedom. Perhaps the most popular game using this “trick” is Minecraft.

In the center, take the drawer from the shelf. Under the shelf on which we took the box, take the pipe, pick up the key in the corner of the grate.

First key

Now move to the left, you will see the shelves, click on the shelves until a book with a combination lock appears in your inventory, click on the stool and the magnet under it.

Magnet under the stool

Move to the bed. Take a closer look, there is a hole on the side of the stairs that leads to the second tier of the bed (the second rung of the stairs from the top), take the battery inside the hole, you must first find all the objects, otherwise the battery may not come out of the hole. Lift the pillow, take the cassette under it, and remove the smallest note on the wall.

The first battery in the hole in the stairs

Move even further to the right, to the red tap next to the beds. There is a second battery on the bottom bed, at the edge of the mattress, near the wall.

Location of the second battery

Oh, here is the second battery itself

Move right to the sink. Inside the sink drain, pick up the key (note that you must first pick up the magnet and tube under the shelf so you can get the key). There is a broken grate under the sink itself; take the plug inside it.

Now that we have the stopper, insert it into the drain hole of the sink, to do this, press on the sink or the hole itself, press on the faucet until the sink is filled with water. Click on the water inside the sink and take a piece of paper that will turn brown.

Coloring the paper

We work with inventory step by step

1. Take a closed box with two locks and open it with two keys in turn, remove the tape recorder from the box

2. Now take and insert both batteries and the cassette into the tape recorder.

We set up the cassette, insert both batteries and the cassette, after which you can remove the cassette

3. Our cassette is now set up, take the cassette and a piece of paper that we colored in the sink, look at the tape of the cassette, where you will see the code 915 (random code)

Let's look at the code for the book

4. Enter the resulting code into the combination lock on the book, and take the hammer inside the book. Now on the side of the bed, break it with a hammer and make a hole, the first level is completed.

In the game “Prison Escape,” each participant will first have to create their own character. If you have never had to do this before, then it is recommended that you take a closer look at the “Races” section before starting the process. There are many fun and funny events in this adventure, for example, when you play dice and shackles, you should go to the grate. You will be able to listen to all the ridicule of your neighbor. from prison" is not entirely simple, since the game itself contains a large number of secrets that a large number of users are puzzled over.

Transfer of the amulet

Now you can get acquainted with the most difficult moments and study the passage. Prison Escape is a multi-level game. We will look at the most confusing stages. We will try to describe each level and its passage in detail, so that you do not have any difficulties in the future. The first stage is called “Transfer of the amulet”. You find yourself free, and an unforgettable view opens up in front of you, now you can do almost anything you want. By the way, in this game the tasks provided by the developers are completely unobtrusive, and accordingly, passing will not cause problems. "Prison Break" also allows you to explore the location and the game world. This is no less interesting a process than overcoming the main plot.

Knight's move

Next, we’ll look at how to continue the passage. "Prison Break" opens up a new challenge for you. The first thing you should do is go to Vaillon Abbey, and there you can meet Joffie. This character is on the second floor of the building. Your task is to give the person a special amulet, after which you can get some supplies and a horse.

We follow the path of the creators

It’s worth mentioning right away that some difficulties await you during the game, which the passage will help you solve. “Prison Escape” is a project whose developers are a little confusing for each participant, and if you do not perform all the actions according to the script, then you will have to overcome obstacles for a long period of time.

You went to prison, and not very deservedly: you were imprisoned for a murder that you did not commit. What to do? We need to get out, try to find the slightest chance of freedom. To ensure that you still manage to escape, watch the walkthrough. There are 9 levels in the game in total, and we will describe each of them in detail for your own benefit.

Level 1:

Click on the picture with the girl hanging above the bed. We see code 3041. Now click on the table that is on the right. There is a box on the table, look at it and enter the hint from the picture. It’s not clear why, there’s a spoon there. Let's take it. We look again at the picture with the girl above the bed. The girl seems to be hinting to us that we need to scrape it with a spoon, so we do just that. We see a brick wall. We grab a brick from there. There is a mirror hanging on the wall on the right above the washbasin, switch to it and break it with a brick. We take the fragment. Now let's damage the property. We switch to the bed and use a splinter to cut the pillowcase of the pillow. We see the keys, grab them and run forward to freedom. We open the first door with the key. Level completed.

Level 2:

We look at the table on which there is a yellow table lamp. There we find a strange board with notches. Please note that there is an inverted iron cup near the yellow lamp. This is what interests us. Click on it. We see English letters. Something is fishy here. We place the board on the letters. Now you see this cunning way to hide the password from us, but no such luck. Remember the password: VPZL. On the table we see a rectangular black box. We switch to it and enter the password that we just calculated. We open it and take away the most valuable thing, cigarettes. We poke at the lamp. And, of course, we again see new incomprehensible numbers: 4822. We leave the table view and click on the wooden box, which is located on the right, between the washbasin and the bedside table. Enter the code. We see some neat sneakers, but you guessed it, we’ll just remove the laces from them. Now we switch to the prisoner, take pity on him and give him cigarettes. He gives me a paper clip. A guitar stands out among the gloomy surroundings, let's examine it. Take a stone near the damaged wall. On the right, above the bedside table, there is a grille covered with glass. Let's look at her. We break the glass with a stone. Now let’s get creative and tie the paper clip with laces. Now let’s cast the “fishing rod” and take out the pliers. We go to the guitar and do something terrible: we tear out the strings from the guitar using pliers. We go to the cell door and, by some miracle, cut the metal bars with strings. Congratulations, you've moved on

Level 3:

We switch to the shelf with the drawer, which hangs at the top left. Let's take a corkscrew. Maybe we can open the wine? We switch to the huge table on the left. There is a bottle of wine there. You know what to do. We take out the cork and a piece of paper with the code. Have you seen the same box on the shelf? Go there. Open the box using the hint. We take the valve. We switch to the sink, which is on the right. We screw in the valve and plug the hole in the sink with a plug. Clearly, let's turn on the water. We look at the mirror above the sink. Someone wrote the password (1287). We look at the table, namely at the wooden box with a combination lock. Enter the password. We take the coin. We switch to the shelf that hangs above the table. We throw a coin into the column. Let's take the part from the column. Switch to the bed and you will see blue sneakers. Let's pick up the laces again. Well, what kind of people are they? If you don't want to take the shoes, they steal the laces. We connect the part from the column with the laces. There is a small hole in the floor, let's put our device into it. We got the key, now we can get out of here.

Level 4:

Behind the bed there is a huge wooden wardrobe, click on it. We see code 3427. There is a table on the left. And on the wooden box we enter the found code. We take the fly swatter. We click on the chair and hit it intensively with a fly swatter. We take the tormented corpse of a fly, the door handle, which lies right on the chair. We click on the bed, we see a cobweb there. We give the unfortunate corpse of the fly to the hungry spider, take away the glue and donut. We click on the table and give the parrot a donut, take the cage from the deceived parrot. We switch to the closet, coat it with glue and attach the door handle. We open the closet and put the parrot’s cage there, click on the cage and take the key. We open the door with the key and feel the imminent approach of freedom.

Level 5:

We approach the washbasin and take the pipe from there. There is a shelf hanging above the table, we steal the drawing with bears from there. We place the drawing on the table, which is located under the shelf. There is a chair in the middle of the room, switch to it and take the stone. There is a vase under the sink that we will break with a stone. We take the knife. Again we look under the chair and open the box with a knife. There we see a cassette player with headphones. So that the other prisoner will not be so bored, we will give the player to him. In return he gives us points. Remember the picture with the bears? We point our glasses at it, it ignites. A security guard comes to witness such an event. We hit him on the head with the pipe. We leave the cell safely and with impunity.

Level 6:

No matter how disgusting it may sound, we go to the toilet, open the lid and take the toothbrush from there. We switch to the shelf and carefully wipe the stain with a brush. There is a password behind the layer of dirt, remember it. We approach the table and open the wooden box using the password. It’s strange, but there is a part from the cistern there, let’s take it. Of course, we’ll put the part back in place and drain the water from the toilet. Lo and behold, there we find pliers. Let's go to the table and disassemble the razor, we will need a blade. We approach the bed and rip the pillow with a blade. We'll find a traffic jam there. Now let's plug the stopper into the washbasin. Turn on the water. It is not clear why, the guard falls. Fainted, or what? We approach the bed, remove the mattress and take out the wire using pliers. We approach the door and use the wire to get the key. With a calm soul, we open the door and go out.

Level 7:

Of course, the first thing we do is go to the table. From there we will take a metal ruler and a whole aquarium with fish. Switch to the bottom bunk of the bed. Let's move the mattress again. We take away the plug for the sink. Now it’s clear what to do - plug the sink. We turn on the water and throw the unfortunate fish from the aquarium into the sink. There is a hatch behind the bed; pour water from the aquarium into it. A pencil floats out. Let's go to the table. We see an interesting magazine with the quiet name Maxim. No, you didn’t guess right, let’s sketch with a pencil a blank sheet of paper, not a magazine. We see code 4311. Under the table lies a familiar box with a combination lock. You know what to do. We take the wire cutters. Now we’re going to break the bed completely: we’ll bite off a piece of wire with wire cutters. We use wire cutters to modernize the ruler and make a file out of it. We go to the toilet and take away the rag that is lying next to the toilet paper. For safety reasons, wrap the file with a rag and secure it with wire. We are sawing our way out to freedom.

Level 8:

According to the canon, we go to the table that is on the left. We need a knife, let's take it. We look under the bed and take away the metal bucket. There is a nondescript hanger hanging next to the bed. Take a rag. We look at the bottom bunk of the bed and cut the box with a knife. There we find a lovely figurine of a dog. We also take a bottle of water from the bed. There is a shelf at the top left, we look at it and see various figurines with animals. Let's return the dog to the family. Now we arrange the animals in ascending order, starting with the largest animal. It turns out a lion, a dog, an ermine and a hare. A cache opens, and from there we will take matches. Click on the chair on the left in the corner of the room. We place the bucket on the apparatus, which is located on the chair. Let's pour water into a bucket and light the apparatus with matches. The water boils and we soak a rag in it. We go to the table, there is a black cup, we pour boiled water into it, it seems that it changes the pattern under the influence of high temperatures. We see the code: 2771. On the nightstand in front of the table there is again a wooden box with a combination lock, open it, take out the key and runs out of this chamber.

Level 9:

There are metal cabinets on the left. There are maps on every door, but only one has no map. Let's open it. We take the metal rod from there. We look at the free space behind the cabinets. There are two holes there. We pick out the sand from there using a metal rod. We take the paper with the hint. There are maps drawn there, you know what to do. The cards on the boxes should be placed in the following sequence: hearts, spades, clubs, diamonds. Now you can see the password: 7399. On the table lies a wooden box with a combination lock, already boring from the beginning of the first level. We open it and find an extremely useful tool - a hammer. We look under the table. A nailed bedside table catches your eye. Use a hammer to remove the nails. We take the hammer and crutch. We turn our attention to the bed. A drawing of a BelAZ hangs above it, we take it. Using a hammer and a crutch, we knock out the wall that was behind the drawing. Hurray, finally we are truly free, like birds in the sky. The game is over.



Did you like the article? Share with your friends!